Now Playing · Heart of Vegas at Product madness

LiveOps, CRM &
Monetization Strategy
for Mobile Games.

Connecting the game, the player, and the business through campaigns and experiences that make sense to players, and move the numbers that matter.

LiveOps is the game behind the game, and I love playing it well.
World
Mobile Gaming
Class
Strategist
Chosen difficulty
Expert
Status
Open to Quests
P1 · Start Screen

Player Profile

Player_01 // Identity

George Arashi Witham

LiveOps / CRM / Monetization Strategy. Builds the systems and moments that move both players and numbers.

George Arashi Witham
Current QuestGameOps: Heart of Vegas
ClassStrategist
PlaystyleStrategy → Execution → Optimization
RegionBarcelona · Remote-ready
LiveOpsCRM LifecycleDTCSegmentationA/B TestingMonetization
Stat_Sheet // v5.2

Core Attributes

OWN · Ownership97
GRT · Grit95
CRAFT · Pride in the Work96
ENT · Enthusiasm98
3
Worlds
5
Levels
4
Bosses
Map · Worlds 1–3

My Journey So Far

3 Worlds. 5 Levels. One career arc.

W1
Player Operations

Rubiko iGaming

Lv 1Skills Unlocked

CS / Payments & Fraud

  • Front-line player empathy
  • Player behaviour reading
  • High-pressure communication
  • Payments & fraud understanding
  • Issue diagnosis
  • Multi-system fluency
Lv 2Skills Unlocked

CS Operations Manager

  • People leadership
  • 1:1 coaching + team development
  • Stakeholder communication
  • Multilingual operations
  • 24/7 support planning
  • Data-led decision making
Lv 3Skills Unlocked

Head of Client Relationships

  • Client relationship management
  • Executive-facing comms
  • Presentation & reporting
  • Consultative problem-solving
  • Commercial judgement
  • Upsell opportunity spotting
W2
Building the Growth Engine

Komorebi Institute Growth

Lv 4Skills Unlocked

Growth & Monetization Partner

  • Entrepreneurial growth strategy
  • CRM & lifecycle marketing
  • Funnel building & CRO
  • Copywriting & value messaging
  • Paid acquisition
  • Offer, pricing & packaging
  • Audience segmentation
  • Go-to-market planning
  • 0→1 growth building
W3
Mobile Gaming

Product Madness GameOps

Lv 5Skills Unlocked

Senior Associate GameOps Manager

  • LiveOps strategy + execution
  • Ownership of DTC roadmap
  • Monetization & engagement campaign design
  • Player segmentation
  • CRM + in-game journeys
  • Feature briefing + development
  • A/B test design + interpretation
  • Revenue + payer behaviour analysis
  • Cross-functional execution
  • Daily performance optimization
memory · Boss Fights

Selected Case Studies

Identify the business problem. Reframe it strategically. Turn it into a scalable solution.

Boss Fight 01

Converting the Unconvertible

Turning underperforming tech into a successful DTC mechanic

Challenge

Heart of Vegas needed to convert players who had never purchased off-platform. The company already had links that sent players straight to checkout with a pre-selected product, instead of making them browse the external store, but other games had launched it with limited success. The real challenge wasn't tech - it was packaging, positioning, and trust.

Move
  • Repackaged a technical feature into Perks Pay
  • Built a clearer reason to try off-platform purchasing
  • Reduced mental and practical friction from offer → checkout
  • Designed offer logic to protect the wider DTC value ladder
  • Used segmentation to target players most likely to shift
  • Tested creative, pricing, and presentation
  • Positioned the mechanic as a natural extension of the purchase journey
Result
  • The company's strongest DTC FTD conversion results
  • Clear sustained uplift in first-time off-platform payers
  • Reactivated dormant DTC players
  • Strong follow-on behaviour after first campaign
  • Created a scalable DTC acquisition & reactivation playbook
Boss Fight 02

Rebuilding a Lifecycle Moment

Optimizing a simple CRM flow for long-term impact

Challenge

The existing Rate Us flow had unclear messaging, weak reentry logic, and major drop-off before the store redirect. The team also couldn't confirm whether users actually left a review, so the incentive had to be granted regardless.

Move
  • Updated entry restrictions
  • Replaced permanent exclusions with timed reentry rules
  • Added cooldown logic to protect UX
  • Clarified the 'rate us' expectation from screen one
  • Simplified emotional framing with clearer choices
  • Merged reward step with the review redirect
  • Rewrote CTAs and split positive/negative paths
Result
  • Increased review volume while holding rating quality
  • Reopened the flow to previously excluded users
  • Created a healthier reentry cycle
  • Reduced drop-off before store redirect
  • Turned a simple touchpoint into an app-store performance lever
Boss Fight 03

Building a Nurture-to-Sale Engine

Turning educational content into a lifecycle revenue engine

Challenge

Komorebi Institute needed a more sustainable way to drive sales without relying only on paid acquisition or seasonal offers. The business already had a strong SEO library — it was underused as a commercial asset.

Move
  • Turned the existing blog library into a structured lifecycle journey
  • Weekly bite-sized educational emails adapted from blogs
  • Built trust before selling — reused SEO content as CRM
  • Tracked engagement and intent
  • Matched future offers to content topics users engaged with
  • Progressed users through a value ladder vs. repeating one offer
Result
  • Turned existing content into a repeatable nurture-to-sale engine
  • Increased the value of SEO content beyond organic traffic
  • Warmer leads through useful educational touchpoints
  • Built goodwill before asking for the sale
  • Generated sales without relying purely on paid media or discounts
Boss Fight 04

Scaling Customer Operations

Increasing capacity without simply adding headcount

Challenge

A people-heavy support op was hitting its scaling ceiling. Ticket volume was rising, but solving it only by hiring would balloon cost, complexity, and onboarding load.

Move
  • Reframed it from a staffing issue to a systems issue
  • Identified the bottleneck between issue and resolution
  • Overhauled the internal knowledge base
  • Structured content around real issues and agent workflows
  • Improved response consistency across the team
  • Reduced dependency on tribal knowledge
  • Made onboarding faster and less shadow-dependent
Result
  • Increased capacity without relying only on more hires
  • More tickets resolved per agent
  • Less time searching for answers
  • Better consistency and quality of responses
  • Easier onboarding for new team members
  • A more scalable support operation
Inventory · Power-Ups

The Toolkit

Collected across worlds. Equipped daily.

AIterableAAppchargeALookerAActiveCampaignSMailchimpSClickFunnelsAJiraAConfluenceAClickUpSGoogle SheetsSMiroAFigmaAWordPressSAI-assisted WorkflowsS20+ iGaming Back-office Systems
S Core kitA Support tooling
Quest Available

Will you give me
my next quest?

Open to challenging roles where strategy, execution, and player experience matter.

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